RATS
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Breaks in Android build mode
The UI breaks when in Android (Quest) build mode.
Not sure if it is related but I saw the following warning in the console:
[RATS v1.1.2] 0Harmony.dll not found - Patches Skipped!
Image of the issue:
First off - do you have Harmony in your project? If not, you can get it from the same VPM source, or from https://github.com/rrazgriz/harmony-vpm if you prefer standalone.
Assuming you have Harmony - can you elaborate on "In Android build mode" - is it working fine in a quest project, then once you go to build an avatar or world, it breaks? Or is it just broken in projects with a quest target?
I do have Harmony, from the VCC. Rats works fine while set to PC build target. Android build mode meaning when you open the VRC SDK and click "Switch Build Target to Android". Sorry if there was confusion over my use of "build target" and "mode" interchangeably.
Gotcha - I'll try to take a look at this when I can.
In the meantime - can you go to Packages -> Harmony -> Plugins in your Project window, click on 0Harmony.dll, and enable it in the "Android" platform? It's just a guess, and I don't expect it'll work, but it's worth a try.
Yeah, no dice.
Have noticed from going back and forth that sometimes the backgrounds of the animation states aren't missing as in the screenshot, sometimes it goes back to the original non-Rats styling.
The RATS_HARMONY define is always set on the Standalone build target, even if we have the Android target selected. I submitted #29 with the fix.
The workaround is to add RATS_HARMONY in Project Settings > Player > Scripting Define Symbols