Sharpnado.MaterialFrame
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A modern MAUI (and XF) Frame component supporting blur, acrylic, dark mode. Implemented with RealtimeBlurView on Android (custom blurview) and UIVisualEffectView on iOS.
Sharpnado.MaterialFrame

Supported platforms
Initialization
MAUI
- In
MauiProgram.cs:
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.UseSharpnadoMaterialFrame(loggerEnable: false)
...
}
Xamarin.Forms
- On Core project in
App.xaml.cs:
For the namespace xaml schema to work (remove duplicates xml namespace: see this xamarin doc), you need to call tabs and shadows initializers from the App.xaml.cs file like this:
public App()
{
InitializeComponent();
Sharpnado.MaterialFrame.Initializer.Initialize(loggerEnable: false);
...
}
- On
iOSadd this line afterXamarin.Forms.Forms.Init()and beforeLoadApplication(new App()).
iOSMaterialFrameRenderer.Init();
- On
macOSadd this line afterXamarin.Forms.Forms.Init()and beforeLoadApplication(new App()).
macOSMaterialFrameRenderer.Init();
- On
UWP, you must register the renderers assembly like this, beforeXamarin.Forms.Forms.Init():
var rendererAssemblies = new[] { typeof(UWPMaterialFrameRenderer).GetTypeInfo().Assembly };
Android Compatibility issues
Warning, because of LayerDrawable the Acrylic glow effect (the white glow on the top of the MaterialFrame is only available on API 23+ (since Marshmallow).
Presentation
The Xamarin.Forms MaterialFrame aims at delivering out of the box modern popular theming such as:
- Light
- Dark
- Acrylic
- AcrylicBlur
You can switch from one theme to another thanks to the MaterialFrame property.

Sample Apps
The MaterialFrame is extensively used in the Sharpnado.Acrylic and the Xamarin-Forms-Practices sample apps.
MaterialTheme
Light
In light theme, you can set the LightThemeBackgroundColor and control the Elevation.
Dark
In dark theme, you can only control the Elevation, more elevation equals more light on the black frame (see below).
Acrylic
In Acrylic theme, you can still set the LightThemeBackgroundColor, also a Color of F1F1F1 is advised to have a good Acrylic effect.
AcrylicBlur
In AcrylicBlur theme, LightThemeBackgroundColor and Elevation properties are discarded.
You can set the BlurStyle property for both Android and iOS.
REMARK: On Android go easy on the blur: it's a resource intensive operation. For each blurred frame, it will go trough all the view hierarchy from the root view to the target view.
Light
ExtraLight
Dark
WinUI/UWP specific properties
UWP is the home of the Acrylic effect \o/
(WinUI/Uwp)BlurOverlayColor
WinUI/UWP only.
Changes the overlay color over the blur (should be a transparent color, obviously). If not set, the different blur style styles take over.
UwpHostBackdropBlurProperty
UWP only (Not supported in WinUI 3: https://github.com/microsoft/microsoft-ui-xaml/issues/6618).
HostBackdropBlur reveals the desktop wallpaper and other windows that are behind the currently active app. If not set, the default in app BackdropBlur take over.
Android specific properties
Because the Android version is a custom blur implementation, you have access to some fine tuning properties.
AndroidBlurOverlayColor
Android only.
Changes the overlay color over the blur (should be a transparent color, obviously). If not set, the different blur style styles take over.
AndroidBlurRadius
Android only.
Changes the blur radius on Android. If set, it takes precedence over MaterialBlurStyle. If not set, the different blur style styles take over.
AndroidBlurRootElement (Performance)
Android only: the root element must be an ancestor of the MaterialFrame.
Blur computation is very costly on Android since it needs to process all the view hierarchy from the root element to be blurred (most of the time the element displaying the underlying image) to the blur frame. The shorter the path, the better the performance. If no root element is set, the activity decor view is used.
Android renderer configuration
You can configure 2 different static properties on the Android renderer:
AndroidMaterialFrameRenderer.BlurAutoUpdateDelayMilliseconds
When a page visibility changes we activate or deactivate blur updates. Setting a bigger delay could improve performance and rendering.
AndroidMaterialFrameRenderer.BlurProcessingDelayMilliseconds
Sometimes the computation of the background can take some times (svg images for example). Setting a bigger delay to be sure that the background is rendered first can fix some glitches.
AndroidMaterialFrameRenderer.ThrowStopExceptionOnDraw
If set to true, the rendering result could be better (clearer blur not mixing front elements).
However due to a bug in the Xamarin framework https://github.com/xamarin/xamarin-android/issues/4548, debugging is impossible with this mode (causes SIGSEGV).
My suggestion would be to set it to false for debug, and to true for releases.
LightThemeBackgroundColor
The background color in Light and Acrylic themes. In Dark theme, this value is ignored because the background color depends on the Elevation.
In AcrylicBlur, the value is discarded cause iOS doesn't allow you to control the overlay color.
Note that setting the BackgroundColor property has no effect with the MaterialFrame.
AcrylicGlowColor
You can change the "glow" of a MaterialFrame with an acrylic theme (the thin top white glow).
Default is white.
This property is ignored is the theme is not set to Acrylic.
Elevation
This property semantic changes according to the theme currently set:
Light Theme
Cast a shadow according to Google's Material elevation specs.
Dark Theme
Change the frame's background color according to Google's dark mode specs:
Acrylic Theme
Property is ignored and a custom shadow is applied.
AcrylicBlur Theme
Property is ignored, no shadow is cast.
CornerRadius
Same as the Xamarin.Forms Frame here.
Changing theme for every frames
You either use DynamicResource as explained in my previous post.
Or use the static method called ChangeGlobalTheme(Theme newTheme). Setting a new theme on this method will change the MaterialTheme of every MaterialFrame of your app.
Examples of styles
Acrylic style
From Sharpnado.Acrylic github repo, MaterialFrame.xaml file:
<ResourceDictionary xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:rv="clr-namespace:Sharpnado.MaterialFrame;assembly=Sharpnado.MaterialFrame">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Colors.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="rv:MaterialFrame">
<Setter Property="MaterialTheme" Value="Acrylic" />
<Setter Property="Margin" Value="5, 5, 5, 10" />
<Setter Property="Padding" Value="20,15" />
<Setter Property="CornerRadius" Value="10" />
<Setter Property="LightThemeBackgroundColor" Value="{StaticResource AcrylicFrameBackgroundColor}" />
</Style>
</ResourceDictionary>
Color.xaml file:
<?xml version="1.0" encoding="UTF-8" ?>
<?xaml-comp compile="true" ?>
<ResourceDictionary xmlns="http://xamarin.com/schemas/2014/forms" xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
<Color x:Key="AcrylicSurface">#E6E6E6</Color>
<Color x:Key="AcrylicFrameBackgroundColor">#F1F1F1</Color>
<Color x:Key="AccentColor">#00E000</Color>
<Color x:Key="PrimaryColor">Black</Color>
<Color x:Key="SecondaryColor">#60000000</Color>
<Color x:Key="TernaryColor">#30000000</Color>
<Color x:Key="TextPrimaryColor">Black</Color>
<Color x:Key="TextSecondaryColor">#60000000</Color>
<Color x:Key="TextTernaryColor">#40000000</Color>
</ResourceDictionary>
Dynamic styles
From the Silly App! github repository.
MaterialFrame xaml:
<renderedViews:MaterialFrame
Margin="0,16"
Padding="16,10"
Elevation="4"
LightThemeBackgroundColor="{DynamicResource DynamicLightThemeColor}"
CornerRadius="{DynamicResource DynamicCornerRadius}"
MaterialTheme="{DynamicResource DynamicMaterialTheme}" />
Styles:
<Color x:Key="DarkSurface">#121212</Color>
<Color x:Key="LightSurface">#02FF0266</Color>
<Color x:Key="AcrylicSurface">#E4E4E4</Color>
<Color x:Key="OnSurfaceColor">#FFFFFF</Color>
<Color x:Key="AcrylicFrameBackgroundColor">#F1F1F1</Color>
Theme switching code:
public static void SetDarkMode()
{
// MaterialFrame.ChangeGlobalTheme(MaterialFrame.Theme.Dark);
SetDynamicResource(DynamicMaterialTheme, MaterialFrame.Theme.Dark);
SetDynamicResource(DynamicBackgroundColor, "DarkSurface");
SetDynamicResource(DynamicCornerRadius, 5);
}
public static void SetLightMode(bool isAcrylic)
{
// MaterialFrame.ChangeGlobalTheme(isAcrylic ? MaterialFrame.Theme.Acrylic : MaterialFrame.Theme.Light);
SetDynamicResource(DynamicMaterialTheme, isAcrylic ? MaterialFrame.Theme.Acrylic : MaterialFrame.Theme.Light);
SetDynamicResource(DynamicBackgroundColor, isAcrylic ? "AcrylicSurface" : "LightSurface");
SetDynamicResource(DynamicLightThemeColor, isAcrylic ? "AcrylicFrameBackgroundColor" : "OnSurfaceColor");
SetDynamicResource(DynamicCornerRadius, isAcrylic ? 10 : 5);
}
Know Issues
iOS
For some yet to be discovered reasons, AcrylicBlur value doesn't work in a dynamic context on iOS.
You can change the BlurStyle dynamically, but a dynamic change from a not blurry theme to the AcrylicBlur theme will result in a transparent frame.
Android
Sometimes the Android emulator can stall due to too many AcrylicBlur frames displaying at the same time.
Performance for Acrylic mode
To achieve the nice white glow effect, the first idea was to use two Xamarin.Forms Frame stacked. The first one white, and the second one on top painted with the LightThemeBackgroundColor.
This was quite hacky and not really stable (for example assigning BindableProperty inside of the object embedding those properties break the property changed events in the renderers).
I then plan to use 2 Frame on Android and 2 UIViews on iOS on the respective renderers.
But I didn't like the idea of stacking 2 views, that didn't seem a good tradeoff since now I was moving to the renderers world...
I finally find a way to have a unique view in each of the renderer:
LayerDrawableon AndroidCALayeron iOS
Doing that only one view is used and only the background changes thanks to these lightweight objects.
License
The blurring implementation on Android is a c# port of the popular RealtimeBlurView.
Copyright 2016 Tu Yimin (http://github.com/mmin18)
Licensed under the Apache License, Version 2.0 (http://www.apache.org/licenses/LICENSE-2.0);

