ModRemote
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ModuleScript for making it easy to do Client/Server communication using the ROBLOX platform
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ModRemote issues
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`server` from `FindService("NetworkServer")` always returns nil in SoloPlayTest. Alternatives like `RunService:IsClient()` and `RunService:IsServer()`also don't work properly because the client and server is the same machine. You can detect SoloPlayTest mode...