Steamworks.NET
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Steamworks wrapper for Unity / C#
When we initialize as SteamGameServer and call BeginAuthSession The ValidateAuthTicektResponce_t never responds We have been doing a lot of troublshooting on this and I finally took the mind to check...
I think it'd be really nice to have a Nuget package with documentation included. Some code files already have proper `///` comments already, but there are also files that have...
Expected behavior: > `bool CloseListenSocket( HSteamListenSocket hSocket );` > All the connections that were accepted on the listen socket are closed ungracefully https://partner.steamgames.com/doc/api/ISteamNetworkingSockets Issue repro steps: 1. Start listen server...
Valve's documentation indicates the SteamNetworkingSockets / SDR can be used outside of Steam: > A Networking API and DDoS solution for a cross-platform game is useless if it only works...
I have set up the steam workshop backend based on the doc. AppId_t appId = SteamUtils.GetAppID(); SteamAPICall_t steamAPICall = SteamUGC.CreateItem(appId, EWorkshopFileType.k_EWorkshopFileTypeCommunity); if (steamAPICall != SteamAPICall_t.Invalid) { var steamAPICallResult = CallResult.Create();...
We recently updated to the latest Steamworks.NET from 14.0 and are getting a hard unity crash when calling `SteamNetworkingUtils.SetConfigValue()` as such. ``` float v = 30000f; System.Runtime.InteropServices.GCHandle floatHandle = System.Runtime.InteropServices.GCHandle.Alloc(v,System.Runtime.InteropServices.GCHandleType.Pinned);...
When creating a lobby, I use SteamMatchmaking.SetLobbyData() to store the host's Steam ID to allow others to connect, given that my networking solution's Steam transport uses Steam IDs to connect...
I'm encountering an issue where initializing Steamworks in Unity causes my Xbox One controller to become unresponsive within the editor. No input data from the controller is registered until I...
Seems like the SteamWorks SDK 1.53a, with which this plugin is built with is the cause of this issue, making the function not work as expected. Fix for now: If...
Hi there, I'm having an issue regarding Steamworks latest Unity build. Currently I'm having an issue where if I Create a callback in the start method. For instance, I'm creating...