rive-cpp-legacy
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C++ runtime for Rive
I am missing a sample for playing a custom set of animations (eg. idle + windshield_wipers of buggy.riv). Current sample [scene_content.cpp](https://github.com/rive-app/rive-cpp/blob/ce0af130b3aef629a7c70d99b66453191c5620cc/viewer/src/viewer_content/scene_content.cpp) allow playing one animation at time and gives no...
- Replaced VLA with alternative - Now able to compile successfully using Visual Studio
Dearest. I just fix the broken URL. Cheers.
Added flag to force premake to use `llvm-ar` as the linker instead of `ar`. LLVM for windows (clang-cl) does not include `ar`, and it is not a recognized command on...
Today we return some objects that have bare back-pointers to other objects. This is fragile, and can allow a sloppy client to accidentally delete the parent object, but still try...
Exploring what support for a Windows viewer would look like. Currently required creating a separate build folder for Windows with its own Premake. I've done a better job in other...
Exploration for FFI bindings
Can we offer an API that is optimized for the "just play the right thing" client? 1. Get the file bytes 2. Create the "default" scene 3. go This is...
lerp function in `src/shapes/metrics_path.cpp` was causing an error: `error: call of overloaded ‘lerp(float&, const float&, float&)’ is ambiguous` ``` /usr/include/c++/9/cmath:1919:3: note: candidate: ‘constexpr long double std::lerp(long double, long double, long...