recursion-ninja

Results 56 comments of recursion-ninja

Ah, I see. Any reason a new version with these changes hasn't been uploaded to Hackage?

I think reporting the parse errors is useful and informative, but they shouldn't be included in the hint total. I think the last line should read: 3 hints, 2 parse...

> For timeline visuals I think the best solution is to just have timelines appear in the order they were created in top to bottom for games with more than...

### Regarding the Victory Condition: I think that the the victory condition should be the following: > A player `W` is the winner if and only if, in the majority...

I have to think about this. It would certainly be useful, but what are the semantics? Consider the permutation parser: ``` (,,) char 'a' optional (char 'b') somePerm (char 'c')...

@expipiplus1 I want to let you know that I have not forgotten your feature request. Unfortunately, it has been stalled by a combination of my busy schedule and theoretical difficulties....

Here's a write up why this is generally not feasible with the current implementation: https://recursion.ninja/blog/perm-parser

Definitely something to look into. Can we change the linking target from `glibc` to `musl` by specifying an option in the `cabal.project` or `makefile`?

I added the module `Numeric.Cost` in the `pcg-utility` package along with an accompanying test suite. See this commit f6d0b1f . We should consider using this `Cost` type for the weights...

See this commit 9271b8ed47fffcfe663058811d71d6b8e50344d6 where I removed the old, unsafe IO version.