Ryan Roden-Corrent
Ryan Roden-Corrent
~Note that if you have `git` installed, you can use `git stripspace` as a language formatter:~ ``` [[language]] name = "gdscript" language-server = { command = "nc", args = ["localhost",...
FWIW, if you use `sed` as a formatter in `languages.toml`, you don't need all the selection/checkpoint stuff: ```toml formatter = { command = "sed", args = ["s/[ \t]*$//"] } ```
I've encountered two cases where this would be useful: - [`clang-format-diff` ](https://www.systutorials.com/docs/linux/man/1-clang-format-diff/) needs to know what file you're editing, so it can apply a relevant section of the diff. This...
@tynanbe that will only work if you ran `hx some_file`, right? If you open a different file within helix, it won't know what the file is. FWIW, using `source.organizeImports` with...
@71GA you can use plain `clang-format` with helix currently, as it can communicate over stdin/stdout. `clangd` also supports formatting if you use that as your language server. Typically I just...
> your instances.tres contains images that went embedded directly inside the file as text. This will blow up the size of the resource (14Mb) and makes it slower to load....
I'm not sure if this is the same issue a different one. I bumped the queue size to 409600. When I open my world scene, the CPU is relatively low...
I can keep looking into it. It does seem to be a separate issue -- https://github.com/godotengine/godot/pull/64363 fixes the OP for me, but not this new issue.
> all CPU cores to be used at 100% Just in case you don't know, 100% on Linux (at least in `top`) is 1 core. All cores would be 1200%...
`perf` sample: ``` 20.18% godot.linuxbsd. godot.linuxbsd.opt.tools.64 [.] Node3D::get_transform 19.40% godot.linuxbsd. godot.linuxbsd.opt.tools.64 [.] __dynamic_cast 16.92% godot.linuxbsd. godot.linuxbsd.opt.tools.64 [.] Node::get_child_count 10.12% godot.linuxbsd. godot.linuxbsd.opt.tools.64 [.] __cxxabiv1::__si_class_type_info::__do_dyncast 9.14% godot.linuxbsd. godot.linuxbsd.opt.tools.64 [.] Node3DEditorViewport::_calculate_spatial_bounds 4.15% godot.linuxbsd....