raylib-lua
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A simple and easy-to-use Lua library to enjoy videogames programming
I've tried my hardest to get this to compile on macOS and I'm not sure what I'm doing wrong. I've installed raylib via Homebrew and tried the commands from the...
`raylib-lua` pograms launcher could be improved in several ways, here it is a list of some ideas: - [ ] Show `TraceLog()` output or save to .log file - [...
[rLuaLauncher](https://github.com/raysan5/raylib-lua/tree/master/tools/rLuaLauncher) is a `raylib-lua` files launcher. Right now it's very basic, just runs drag & drop files but functionality can be extended. First improvement of the tool: support **hot-reload** of...
*Moved issue from https://github.com/raysan5/raylib/issues/204* When trying to use `GenTextureMipmaps()` in example [`text_ttf_loading.lua`](https://github.com/raysan5/raylib/blob/master/examples/text_ttf_loading.lua), it throws the following error: `ERROR: Lua Error: text_ttf_loading.lua:29: attempt to index a SpriteFont value (local 'font')` It...
*Moved issue from https://github.com/raysan5/raylib/issues/204* Some functions are not working properly because they need to manage big arrays of data. Involved functions are: ```c Image LoadImageEx(Color *pixels, int width, int height);...