pjmavcom
pjmavcom
Trying the @31 workaround guide got me to this error: Method not found: 'Void Mono.Debugging.Evaluation.ObjectValueAdaptor.set_DebuggerSession(Mono.Debugging.Client.DebuggerSession)'. Any idea what I did wrong? Thanks!
@piratesephiroth Thanks for the quick reply! Im still getting the same error. Wondering if I just messed it all up trying a few different things before coming to this? I...
You know what? I forgot to mention the main project .csproj file doesn't have a GUID in it: net472 Platformer The other projects I've made have them. I'm going to...
@31 Yeah I remember seeing that somewhere now. I'm going to get Rider setup, but I'll still try and figure out the VS thing if anyone's got any ideas about...
Pretty sure  I've tried in a separate directory as well, with the path as "../Platformer.csproj" I'll try updating VS, I'm currently on 16.7.2. I did get Rider setup though....
Well, being Windows and Visual Studio, I was probably holding the mouse upside down when I installed it. Not a big deal for me since Rider works now. When I...
Alright! That was it. This link: https://docs.godotengine.org/en/stable/getting_started/scripting/c_sharp/c_sharp_basics.html#configuring-vs-2019-for-debugging does not work with this fix. Uninstalled VSMonoDebugger and it started right up. Thank you @piratesephiroth and @31!
I'm not sure I'm defining it correctly because there are no examples of defining 'exclude' anywhere. And what you posted does not show it either. I assume the first line...
So, I tried a different code block style plugin and I get the same issue. So I don't think there is a bug with this plugin.