beat-detector
                                
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                        Audio beat detection library that supports different audio input devices as source. You can pass a callback for each found beat to the library.
Beat Detector - Audio Beat Detection Library Written In Rust
This is a Rust library that enables beat detection on live audio data input. One use case is that you have an audio/aux-splitter on your computer where one end goes into the sound system whereas the other goes into the microphone input of a Raspberry Pi.
The crate provides multiple strategies that you can connect to the audio source. So far it offers two strategies:
- Simple Lowpass Filter
- not really good, must be more fine-tuned
 
- Simple Spectrum Analysis
- good enough for most "simple" songs, like 90s pop hits or "Kids" by "MGMT"
 
- Super Awesome Analysis (TODO) - CODE CONTRIBUTIONS ARE WELCOME
I'm not an expert in audio analysis, but I'm proud what I achieved so far with the spectrum strategy. This library needs a more "bulletproof" strategy, to cope with complex and fast songs.
Here's a demo I recorded in my room. Of course, it was synced to music, when I recorded it. :)

How To Use
Cargo.toml
beat-detector = "<latest version>"
code.rs
(also see examples/ in repository!)
//! Minimum example on how to use this library. Sets up the "callback loop".
use cpal::Device;
use beat_detector::StrategyKind;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
/// Minimum example on how to use this library. Sets up the "callback loop".
fn main() {
    let recording = Arc::new(AtomicBool::new(true));
    let recording_cpy = recording.clone();
    ctrlc::set_handler(move || {
        eprintln!("Stopping recording");
        recording_cpy.store(false, Ordering::SeqCst);
    }).unwrap();
    let dev = select_input_device();
    let strategy = select_strategy();
    let on_beat = |info| {
        println!("Found beat at {:?}ms", info);
    };
    // actually start listening in thread
    let handle = beat_detector::record::start_listening(
        on_beat,
        Some(dev),
        strategy,
        recording,
    ).unwrap();
    handle.join().unwrap();
}
fn select_input_device() -> Device {
    // todo implement user selection
    beat_detector::record::audio_input_device_list().into_iter().next().expect("At least one audio input device must be available.").1
}
fn select_strategy() -> StrategyKind {
    // todo implement user selection
    StrategyKind::Spectrum
}
MSRV (Minimal Supported Rust Version)
1.52.1 stable