pchome

Results 104 comments of pchome

@NoXPhasma > I have a similar experience, but gamescope freezes when I go to fullscreen. Can confirm, but for me it's random. (KDE Plasma + nv) `gamescope -- glxgears` can...

Likely caused by "blur" shaders. Runs ok if I disabling everything "blur"-related in `rendervulkan.cpp`.

> Gamescope runs fine but outputs this warning message in the terminal: > `No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected.` Just ignore it, IMHO

ok, here is some suggestions: ### 1. GTK+ interface maybe some code split will lead to this: CLI, API, GUI ... (which mostly exists), this even allow to create Web-interfaces,...

> For gtk version, we have playonlinux, not? yes, but (as for me) playonlinux overdosed with wizards, endless "Next>" buttons ... and there is not pure GTK+ but wxGTK, so...

> @Arthur2e5: Actually wxWidgets can look nice and native Yes, but application like q4wine (or even PlayOnLinux, AFAIK) don't need any special widgets or unique wxWidgets features. Pure GTK+ is...

I have a few questions: 1. If there is a message window with WineD3D but not with dxvk then maybe there is another error in dxvk somewhere, where it should...

> In this day and age probably not, but some games expect it as a baseline, especially games from the d3d8 and d3d9 era. I would not remove 16-bit support...

What about an safeModeResolution option? Which will be used in combination with other filters to ensure the specified mode will be preserved. Then just use 16:9 filter, because there is...

idk, ```cpp #define DXVK_WSI_NONE 1 #include #include int main(int argc, char** argv) { ID3D11Device* device; ID3D11DeviceContext* ctx; D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_1; D3D_FEATURE_LEVEL level2 = D3D_FEATURE_LEVEL_11_1; HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE,...