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crt volume dependent on native resolution even if rasterization resolution is set in the volume

Open aniketrajnish opened this issue 1 year ago • 1 comments

the crt volume is dependent on the native resolution even if the rasterization resolution is set in the camera volume

I tried to set it manually in the CRT.shader by setting a target resolution (_TargetRes) based on the rasterization resolution from the camera volume and replacing:

  • #define res (_ScreenSizeRasterizationRTScaled.xy) with #define res (_TargetRes.xy)
  • every occurrence of _ScreenSize with _TargetRes

but still, it was dependent on the native resolution as performance was dipping upon increasing the native resolution; what might be causing this?

aniketrajnish avatar Dec 02 '24 03:12 aniketrajnish