com.hauntedpsx.render-pipelines.psx
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crt volume dependent on native resolution even if rasterization resolution is set in the volume
the crt volume is dependent on the native resolution even if the rasterization resolution is set in the camera volume
I tried to set it manually in the CRT.shader by setting a target resolution (_TargetRes) based on the rasterization resolution from the camera volume and replacing:
#define res (_ScreenSizeRasterizationRTScaled.xy)with#define res (_TargetRes.xy)- every occurrence of
_ScreenSizewith_TargetRes
but still, it was dependent on the native resolution as performance was dipping upon increasing the native resolution; what might be causing this?