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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

Results 152 open.mp issues
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Easily done QoL change for people who want to structure their components, if there's a config switch needed for whatever reason or any other reason to not do this comment...

## Info This PR is made to follow progress of NPC component development Also creating this PR allows our build CIs to run so people can grab server builds from...

draft

**Describe the bug** "Warning 202: The number of arguments does not match the definition" when trying to use the "force" parameter on the RemovePlayerFromVehicle function **To Reproduce** Steps to reproduce...

bug

Maded: - now, when processing a response to a dialogs next types: "DIALOG_STYLE_LIST", "DIALOG_STYLE_TABLIST_HEADERS", "DIALOG_STYLE_TABLIST" the number of lines in the body of the dialogue is counted, and if the...

**Describe the bug** There was an instance reported in my crash log where row from OnPlayerSelectedMenuRow was 157, when maximum number of rows is actually 12 (ranging from 0-11?). **To...

bug
nightly

If you use the Kick function in the OnPlayerFinishedDownloading callback, the player cannot connect to the server and tries to reconnect. This issue also happens in [RC2](https://github.com/openmultiplayer/open.mp/releases/tag/v1-RC2) version. Version I...

bug
nightly

**Describe the bug** I recently started to move on OMP. In SAMP all of my custom models are working perfectly but in OMP some of them aren't working, neither downloading....

bug

**Describe the bug** After applying PutPlayerInVehicle to a player who is currently driving any vehicle, the player will still appear to other players as the driver of the original vehicle...

bug

**Describe the bug** On open.mp you don't get any messages telling you that the chosen nickname isn't valid. This happens either if you use unacceptable characters or if you enter...

bug
nightly

**Describe the bug** If you run the 'print' or 'printf' function in OnGamemodeInit/OnFilterScriptInit on an open.mp x64 server, the server will immediately shut down. It works correctly on the Win32...

bug
nightly