onox

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> So how can we report this to be fixed in simgear then, onox? You don't have to. I'll write a patch for it after 3.6 gets released.

That sounds good! :+1: (pun intended) :smile:

I think we should keep the issue open for a little while longer because it hasn't actually been fixed yet. (And someone should write to the mailing list)

> fix simgear and add something like an "in-transit-trigger" mode which should work like in-transit except it just plays the sound till the end instead of stopping immediately (which is...

Many of the properties are integers with values like -1, 0, 1.

@stuartbuchanan I think you need multiple sound elements each with an `` condition. But it's a lot of code for something that is supposed to be simple. > an "in-transit-trigger"...

I tried to use in `Models/Effects/shadow/3dbushdefshadow.xml`: ``` xml 60 61 sim/multiplay/generic/float[4] 62 orientation/pitch-deg 63 orientation/roll-deg 64 ``` and in `c172p-set.xml`: ``` xml 263 ``` but that causes the shadow to...

You always make very nice screenshots @gilbertohasnofb :smile: You should add 5th to the forum/wiki (c172p page)

To make the `pontoon.xml` file return to its original state, you can do: `git checkout -- Models/Effects/pontoon/pontoon.xml`