Olivier Pascal
Olivier Pascal
In my case, glTF tiles are embedding textures and do not use any external images. Ideally, they probably should share same external images but I don't know how to do...
@kring let's say for example I have a million buildings using the same facade texture. My asset is consisting of one CityGML file, referencing a single external image file. When...
I've edited my comment to precise my use-case. Is that more clear now?
> @olivierpascal I under the use-case with _external_ images, but you said "In my case, glTF tiles are embedding textures and do not use any external images." So I don't...
> I think I understand better after your edit. It sounds like the problem is that Cesium ion is embedding the same texture in every tile, right? Which would indicate...
> @kring let's say for example I have a million buildings using the same facade texture. My asset is consisting of one CityGML file, referencing a single external image file....
Same here!
In the meantime, I use `flexBasis: '0.0%'`, which is compiled correctly.
That's an excellent question. I don't know how they are different in practice. But they are, and my code works with '0%' and does not work with '0px' :x
I will try to make a reproducible example.