Olivier Pascal

Results 26 comments of Olivier Pascal

In my case, glTF tiles are embedding textures and do not use any external images. Ideally, they probably should share same external images but I don't know how to do...

@kring let's say for example I have a million buildings using the same facade texture. My asset is consisting of one CityGML file, referencing a single external image file. When...

I've edited my comment to precise my use-case. Is that more clear now?

> @olivierpascal I under the use-case with _external_ images, but you said "In my case, glTF tiles are embedding textures and do not use any external images." So I don't...

> I think I understand better after your edit. It sounds like the problem is that Cesium ion is embedding the same texture in every tile, right? Which would indicate...

> @kring let's say for example I have a million buildings using the same facade texture. My asset is consisting of one CityGML file, referencing a single external image file....

In the meantime, I use `flexBasis: '0.0%'`, which is compiled correctly.

That's an excellent question. I don't know how they are different in practice. But they are, and my code works with '0%' and does not work with '0px' :x