Ole A. Sjo Fasting

Results 38 comments of Ole A. Sjo Fasting

There were some issues with main, so it was reverted to pre merge state. I will merge this again, properly, but probably not until in a week, as I am...

> Keeping just one collider in one world for everything seems like a good idea. Perhaps it could address issue #135? It is a very simple implementation so it will...

Still, this shouldn't happen as we use fixed update to call network_update, which drives all the physics. If macroquads fixed updates aren't actually fixed, this is something we need to...

Basically, a [trench rifle modification](https://www.alloutdoor.com/wp-content/uploads/2015/11/periscope-trench-rifle-01.jpg)

> Patched with `gilrs` that doesn't throw an error on an unsupported platform and got this: > > I think this is not really how the game should look, but...

I have the same issue and I noticed that it can be fixed by tweaking the size of the source rectangle, as is done in macroquad tiled: ```rust fn sprite_rect(&self,...

> my fix was > `camera.target = vec2(pos.x.round(), pos.y.round());` > > so everything is drawn pixel accurate and there are no sub-pixel problems Beautifully simple. I will try this as...

I posted another reply, based on some incorrect assumptions, so I deleted it. I would go through my code, step by step, and look for anything that might cause off-pixel...