nwjs-shell-builder
                                
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                        NW.js (node-webkit) shell script builder and packager scripts
nwjs application shell builder and packager
:rotating_light: NOTE! This repository in no longer maintained if you are looking for something similar and maintained please check-out https://github.com/lgodard/nwjs-node-packager which allows to package (linux, win, osx) nwjs app with optionally binary V8 snapshot to protect/obfuscate sources.
What's in here:
- Builder script
- How it works
- How we use it
- Usage
- Options
- Examples
- The bare minimum to build
- Clean working dir
- Build for all targets
- Build only for windows 64 and 32 bit targets
- build only for OSX 32 bit target
- Build for all 64 bit
 
 
- Packaging script (currently in BETA)
- Hooks
- Usage
 
- License
- Thanks
nwjs shell builder script
nwjs shell script builder for nwjs (node-webkit) applications.
This script can be easily integrated into your build process.
How it works
It will download nwjs 32/64bit for Linux, Windows and OSX and build for all 3 platforms from given source directory
How we use it
This script was made to help us automate nightly builds of Gisto
You can see example usage in the CI script in Gisto repository: drone.io script
Usage:
If you want/have to build on Windows machine, use: Babun as your shell. Tested on Windows 8 but should work on Windows 7 too. If you're missing an package (like ZIP), just install it via Babun with
pact- a Babun provided package manager.
$ /path/to/nwjs-build.sh --help
Options:
| Option | Description | 
|---|---|
| -h, --help | Show help and usage | 
| --version=PACKAGE_VERSION | Set package version (defaults to 1.0.0) | 
| --name=NAME | Set package name (if not set - default will be used) | 
| --src=/PATH/TO/DIR | Set path to source dir | 
| --target="2 3" | Build for particular OS or all (default is to build for all targets) Available targets: - 0 - linux-ia32 - 1 - linux-x64 - 2 - win-ia32 - 3 - win-x64 - 4 - osx-ia32 - 5 - osx-x64 | 
| --nw=VERSION | Set nwjs version to use (if not set - default will be used) | 
| --output-dir=/PATH/TO/DIR | Change output directory (if not set - default will be used) | 
| --win-icon=/PATH/TO/FILE | (For Windows target only) Path to .ico file (if not set - default will be used) | 
| --osx-icon=/PATH/TO/FILE | (For OSX target only) Path to .icns file (if not set - default will be used) | 
| --CFBundleIdentifier=com.bundle.name | (For OSX target only) Name of the bundle’s Identifier (if not set - default will be used) | 
| --libudev | (For Linux target only) Use if you want the script to handle the lack of libudev.so.0 (linux targets) as mentioned here | 
| --build | Start the build process (IMPORTANT! Must be the last parameter of the command) | 
| --clean | Clean and remove TMP directory | 
Examples
========================
The bare minimum to build:
$ ./path/to/nwjs-build.sh \
    --src=/home/projects/PACKAGE_NAME/src \
    --build
Clean working dir:
$ ./path/to/nwjs-build.sh \
    --clean
Build for all targets:
$ ./path/to/nwjs-build.sh \
    --src=/home/projects/PACKAGE_NAME/src \
    --output-dir=/path/to/output/the/builds \
    --name=PACKAGE_NAME \
    --win-icon=/home/projects/resorses/icon.ico \
    --osx-icon=/home/projects/resorses/icon.icns \
    --CFBundleIdentifier=com.bundle.name \
    --target="0 1 2 3 4 5" \
    --version="1.0.0" \
    --libudev \
    --nw=0.11.6 \
    --build
Build only for windows 64 and 32 bit targets:
$ ./path/to/nwjs-build.sh \
    --src=/home/projects/PACKAGE_NAME/src \
    --output-dir=/path/to/output/the/builds \
    --name=PACKAGE_NAME \
    --win-icon=/home/projects/resorses/icon.ico \
    --target="2 3" \
    --version="1.0.0" \
    --build
Build only for osx 32 bit target:
$ ./path/to/nwjs-build.sh \
    --src=/home/projects/PACKAGE_NAME/src \
    --output-dir=/path/to/output/the/builds \
    --name=PACKAGE_NAME \
    --osx-icon=/home/projects/resorses/icon.icns \
    --CFBundleIdentifier=com.bundle.name \
    --target="4" \
    --version="1.0.0" \
    --build
Build for all 64 bit:
$ ./path/to/nwjs-build.sh \
    --src=/home/projects/PACKAGE_NAME/src \
    --output-dir=/path/to/output/the/builds \
    --name=PACKAGE_NAME \
    --osx-icon=/home/projects/resorses/icon.icns \
    --win-icon=/home/projects/resorses/icon.ico \
    --CFBundleIdentifier=com.bundle.name \
    --target="1 3 5 " \
    --version="1.0.0" \
    --libudev \
    --build
NWJS packaging script (currently in BETA)
:exclamation: Please note that this is currently in BETA and it is not affecting the
buildscript. You may off course use it but beta warning applies with all consequenses, so don't expect it to work out-of-the-box.
- install if not present zip, unzip, tar, git, NSIS, libxml2
- rename config.json.sampletoconfig.jsonand adjust correct paths or generate with./pack.sh initor specify location of theconfig.jsonby adding--config=/path/to/config.json
Usage:
./pack.sh init - generate config.json with interactive CMD
./pack.sh --windows - to build Windows installers
./pack.sh --linux - to build Linux installers
./pack.sh --osx - to build OSX installers
./pack.sh --all - to build installers for all systems
./pack.sh --all --config=/path/to/config.json - to build installers for all systems but using config.json located in any other path than in root directory
./pack.sh --clean - removes the ./TMP working directory
./pack.sh --clean all - removes the ./TMP working directory and releases directory (with all the content)
Hooks:
Place hooks in ./hooks/ directory
- file name before.shwill be executed before each build start
- file name after.shwill be executed after packaging script is finished
- file name after_build.shwill be executed after each platform build is finished
License
Thanks
Huge thanks to @SchizoDuckie for assisting with OSX build