voxel-builder
voxel-builder copied to clipboard
Voxel-based 3D modeling application
Voxel Builder
Voxel-based 3D modeling application
Version 4.2.8 Beta
Try Now
Download
Documentation
Known Issues
FAQ
The online version does not have maximum functionality, be sure to download the Electron package.
Features
File I/O
Voxelization
Model and Paint
- Generators (terrain, cube, isometric...)
- Interactive modeling toolsets
- Symmetric drawing and painting
- See wiki
Rendering
- Real-time GPU path tracing wiki
Export Meshes
- Bake voxels to mesh wiki
- Unbake mesh to voxels
Extensibility
More
- Extras wiki
- Minimum dependency, portable, online and offline
- Ad-free, no trackers, no logging
Supported Browsers
- Electron (recommended)
- Google Chrome for desktop
- Google Chrome for tablet devices
- PWA A2HS-ready (add to home screen)
- Touch pen or Wacom tablet recommended for best experience
- Voxel Builder is made for desktop and mobile, but its features have not been fully tested on mobile devices.
- Rendering issues have been reported on Linux OS with NVIDIA cards.
Known Issues
:: Higher than 512K is not recommended
* Electron is recommended for working with a large number of voxels
* For lag-free experience, turn off BVH Picking after 128K
* You cannot turn off BVH Picking when the Rect-Add tool is active
Higher values can have the following problems:
- Unable to quick-save baked meshes (DOMException: exceeded the quota)
- Intolerable delay when starting the real-time renderer
- Chrome tab may freeze or crash
Of course, the number of voxels is unlimited,
I have rendered up to 1 million voxels at 25 FPS.
:: Failed to import GLB meshes for voxelization
Multiple meshes need to have the same properties,
or they won't merge, the only solution is to merge meshes
before exporting to GLB.
:: Real-time renderer does not support multi-material
Postponed to future
FAQ
:: How to merge vertices after export to GLB?
1- Open exported GLB file in Blender
2- Go to "Modeling" tab and choose vertex selection mode
3- Select all vertices (Ctrl + A)
4- Mesh > Clean Up > Merge by Distance
:: How to run Blender importer script?
1- Save project to JSON
2- Open Blender and go to "Scripting" tab
3- Click "Open" and select "blender-importer.py"
4- Run the script and select a JSON file
History
↑ Voxel engine updated to Thin Instances
↑ Cut half precision (new scene)
↑ Real-time GPU path tracing
↑ Introducing ES modules
↑ Stable beta release
↑ Advancing to the next level (bakery)
↑ Major code rewrite (functions to classes)
↑ Features and uix overhaul
↑ New SPS particles to build the world
↑ I wrote a playground for learning Babylon.js
Latest

Version 3.0.0 (BJS 4) to 4.2.2 (BJS 6)

License
Code released under the MIT license.
Credits
- Babylon.js
- Three.js
- Three-mesh-bvh
- Electron
- MagicaVoxel
- Google Material Icons
- Blender
- Sketchfab
- KhronosGroup
- Shadertoy
- vengi
- Allen Hastings
- David Catuhe
- Erich Loftis
- Eric Heitz
- Evan Wallace
- Garrett Johnson
- Inigo Quilez
- knightcrawler25
- Mr.doob