samp-textdraw-streamer
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does it work on filterscripts ?
These are my includes and plugins: #define FILTERSCRIPT #define SSCANF_NO_NICE_FEATURES #define MALLOC_MEMORY (50000000) #define YSI_YES_HEAP_MALLOC #define YSI_NO_MASTER #define YSI_NO_VERSION_CHECK #define YSI_NO_OPTIMISATION_MESSAGE #define YSI_NO_CACHE_MESSAGE #define CGEN_MEMORY 150000 #include open.mp #include YSI_Coding\y_va #include YSI_Coding\y_timers #include YSI_Data\y_iterate #include sscanf2 #include streamer #include progress2 #include textdraw-streamer
plugins crashdetect.dll Whirlpool.dll streamer.dll audio.dll GPS.dll mysql.dll mapandreas.dll pawn-memory.dll textdraw-streamer.dll
and I got back a lot of these lines in cmd
DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
DynamicTextDrawHideForPlayer: No such id was found. (textId: 0)
...
I used textdraw-streamer in 1 filterscripts, I don't think I did it wrong. I look forward to your response, thank you
which version are you using?
i am using the latest version of textdraw-streamer https://github.com/nexquery/samp-textdraw-streamer/releases/tag/v2.0.3-hotfix
which version are you using?
I'll test if it works in Filterscripts, it could be a plugin problem.
This is how I created a new textdraw and installed it maybe you will need it
BoxTD[playerid][0] = CreatePlayerTextDraw(playerid, 73.000000, 151.000000, "Preview_Model");
PlayerTextDrawFont(playerid, BoxTD[playerid][0], 5);
PlayerTextDrawLetterSize(playerid, BoxTD[playerid][0], 0.600000, 2.000000);
PlayerTextDrawTextSize(playerid, BoxTD[playerid][0], 51.000000, 56.000000);
PlayerTextDrawSetOutline(playerid, BoxTD[playerid][0], 0);
PlayerTextDrawSetShadow(playerid, BoxTD[playerid][0], 0);
PlayerTextDrawAlignment(playerid, BoxTD[playerid][0], 1);
PlayerTextDrawColour(playerid, BoxTD[playerid][0], -1);
PlayerTextDrawBackgroundColour(playerid, BoxTD[playerid][0], 125);
PlayerTextDrawBoxColour(playerid, BoxTD[playerid][0], 255);
PlayerTextDrawUseBox(playerid, BoxTD[playerid][0], 0);
PlayerTextDrawSetProportional(playerid, BoxTD[playerid][0], 1);
PlayerTextDrawSetSelectable(playerid, BoxTD[playerid][0], 1);
PlayerTextDrawSetPreviewModel(playerid, BoxTD[playerid][0], 4721);
PlayerTextDrawSetPreviewRot(playerid, BoxTD[playerid][0], -10.000000, 0.000000, -20.000000, 1.000000);
PlayerTextDrawSetPreviewVehicleColours(playerid, BoxTD[playerid][0], 1, 1);
TD_Global[playerid][0] = TextDrawCreate(TD_Global[playerid][0], 403.000000, 140.000000, "_");
TextDrawFont(TD_Global[playerid][0], 1);
TextDrawLetterSize(TD_Global[playerid][0], 0.600000, 31.100009);
TextDrawTextSize(TD_Global[playerid][0], 298.500000, 394.500000);
TextDrawSetOutline(TD_Global[playerid][0], 1);
TextDrawSetShadow(TD_Global[playerid][0], 0);
TextDrawAlignment(TD_Global[playerid][0], 2);
TextDrawColour(TD_Global[playerid][0], -1);
TextDrawBackgroundColour(TD_Global[playerid][0], 255);
TextDrawBoxColour(TD_Global[playerid][0], 135);
TextDrawUseBox(TD_Global[playerid][0], 1);
TextDrawSetProportional(TD_Global[playerid][0], 1);
TextDrawSetSelectable(TD_Global[playerid][0], 0);
I also tested it on an empty server and it seems to be working properly.