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Advanced physics engine library based on Chipmunk in C#

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**ATENTION: This is a very long term task** Remove al CocosSharp dependencies to use Wrap classes instead. Any help is welcome!

help wanted

- [ ] Create a implementation of the Renderer for UrhoSharp - [ ] Create a basic example

help wanted

PhysicsDebugDraw class is responsible for rendering geometric stuff. https://github.com/netonjm/ChipmunkSharp/blob/v7.0.0.Leaf/examples/ChipmunkExample/Common/Extensions/CCPhysicsDebugNode%20.cs Right now this class was specifically created for CocoSharp library and not flexible to use in other stuff. Now we need...

In progress

- [ ] Create a implementation of the Renderer for Xwt - [ ] Create a basic example

help wanted

There doesn't seem to be a working method in this release to compile chipmunk 2d into windows .dll file's. Can this please be addressed? My project will be splintered if...