ChipmunkSharp
                                
                                
                                
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                        Advanced physics engine library based on Chipmunk in C#
**ATENTION: This is a very long term task** Remove al CocosSharp dependencies to use Wrap classes instead. Any help is welcome!
- [ ] Create a implementation of the Renderer for UrhoSharp - [ ] Create a basic example
PhysicsDebugDraw class is responsible for rendering geometric stuff. https://github.com/netonjm/ChipmunkSharp/blob/v7.0.0.Leaf/examples/ChipmunkExample/Common/Extensions/CCPhysicsDebugNode%20.cs Right now this class was specifically created for CocoSharp library and not flexible to use in other stuff. Now we need...
- [ ] Create a implementation of the Renderer for Xwt - [ ] Create a basic example
There doesn't seem to be a working method in this release to compile chipmunk 2d into windows .dll file's. Can this please be addressed? My project will be splintered if...