GodotSharp
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Moved to the Godot repo: https://github.com/godotengine/godot/tree/master/modules/mono
Build fails with msbuild 15 on Arch Linux, with and error message about "/usr/lib/mono/msbuild/15.0/bin/Roslyn/Microsoft.CSharp.Core.targets" not being found ``` Project "/home/user/godot/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln" on node 1 (default targets). ValidateSolutionConfiguration: Building solution configuration "Release|Any...
Is it currently possible to debug the C# code? I assume we need to make a plugin for Visual Studio like Unity did, because it can't debug Mono apps out...
Support a simpler alternative to `add_user_signal`. GDScript has the `signal` keyword, making it easy to declare signals. It would be good to have something similar, if possible.
Implement the `Export` attribute including a `PropertyUsage` enum (Actually, the `PROPERTY_USAGE_*` constants will be exposed; preferable as enum constants) and a `PropertyHint` (`PROPERTY_HINT_*` constants will be exposed too) interface with...
>$ scons p=osx target=debug tools=yes mono_glue=no scons: Reading SConscript files ... Could not detect MinGW. Ensure its binaries are in your PATH or that MINGW32_PREFIX or MINGW64_PREFIX are properly defined....
@neikeq What do you think about the primary project name being something like GodotProject.sln for every game? This way if the user changes the name of their project they don't...
I'm trying to instance a node I created. The node 'BaseBall' is a within it's own scene and has a sprite. On a new scene I'm trying to instance a...
We are already using method thunks for [some methods](https://github.com/neikeq/GodotSharp/blob/fadc4d44b247b7fc9797517e84101d088bbb0dfe/mono/mono_wrapper/gd_mono_utils.h#L14-L16). It would be good if we could use method thunks for methods that are called many times, e.g: `_fixed_process`.
C# does not have a class-file relation, so the script file and its class must share the same name to allow us locate the class. The problem comes when dealing...