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Unreal.js plugin submodule

Results 32 Unreal.js-core issues
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I am using Unreal 5.0.1 and Unreal.js plugin from the marketplace (version 0.6.1) I noticed that some type definitions are lost for numeric values, for instance: ``` declare class Rotator...

Windows 10 x64 Version 10.0.19044 Build 19044 Unreal 5.0.2 .net core hosting bundle 3.1.0 .net framework 4.8.0 vs 2019 build tools ``` LogInit: Warning: Incompatible or missing module: V8 LogInit:...

Starting with commit 165f7c45 the plugin does not build in DebugEditor and DevelopmentEditor configuration. Development, DebugGame and Shipping is fine. The errors are as follow: (sorry for French) ``` Erreur...

UJavascriptTileView directly inherits from UTileView and is not fully functional. Can't be used like JavascriptListView.

V8 7.7 is now more than two years old. Is it planned to update the plugin to a more recent version?

Hello, Is there an easy way to extend/override the GameMode using a JavaScript component?

There's a missing "v8_base_3.lib" file while compiling/recompiling the last libs version. Here is the error: ![image](https://user-images.githubusercontent.com/36549174/141784219-bae2aeb8-6694-4928-8013-1c18cd5416bf.png) `WARNING: Library 'C:\.example-project\UnrealJS_EA5.0\HostProject\Plugins\UnrealJS\ThirdParty\v8\lib\Win64\Release\v8_base_3.lib' was not resolvable to a file when used in Module 'V8'`...

When I try to recompile the plugin to a later version of Unreal, this happens: ![image](https://user-images.githubusercontent.com/36549174/141116007-c9cfda0d-e06a-46ac-b3b2-c7142a927d7d.png) And also in logs of UAT BuildTool, there's a lot of "Win32 Unknown"

If a struct contains another struct as a property in itself, the property is returned as `undefined`. Where does it make the determination of what properties can be read inside...