I cried also
The feels...
I've also made some performance / sanity optimizations on my fork if you're ever interested.
Kinda tempted to make a iPhone/Android branch. But that's really your call
oh and like... Thanks... You kinda made me open up a little... Okay, a bit more than that...
You should submit a pull request if you have changes you want to merge in.
@KraigWalker Thank you, Kraig! I'm touched my little game, in its little way, could help you open up. :) And sure, feel free to port it to iPhone/Android! All the code and assets are CC Zero (public domain) licensed.
Cool. I've got an iOS & Android branch set up. I'll publish the branches when I get home. I guess the only improvement that I can't sort out is retina images. All the assets are exactly half the size of what they'd need to be to not look chunk on an iPhone.
Also: Congrats - http://www.theverge.com/2014/7/9/5883377/coming-out-simulator-2014-web-game
Yeah! I was so excited to see it on The Verge today.
Thank you so, so much for making iOS & Android branches! Are you using a UI Web View for them? As for retina-sized assets, I'll export some later! (Hopefully I remember before I'm busy attending GaymerX all this weekend) The other problem one might have with them, though, is that I'm not using canvas. I'm just using divs with background-images. So maybe you'd have to use CSS3 to scale all divs to half-size?
Heyo - So I've submitted a PR with some cleanup changes. I had to rebase the work that happened on other branches to it though, so it's probs best I restart the phonegap stuff from here. It's pretty simple to get it in, but as you've said, the styles need a bit of rejigging.
That shouldn't be too difficult if you're not using Canvas or anything. Don't know how much you know about media queries, but we can basically choose which images to use based on the size/resolution of the device.