naelstrof
                                            naelstrof
                                        
                                    Oh you should also try this fix: https://github.com/sharkyh20/OpenVR-InputEmulator/releases/tag/SteamVR-Fix
What do your UV2's look like on the model? Depending on the size and arrangement of the model, it's possible for decals to be pixelated at any resolution. Could I...
That happens for a number of reasons: The system allocates textures in powers of 2 based on the renderer's bounding box and the "texels per meter" setting. An easy way...
Oh yeah that sounds great, you don't have to go through the effort of making sure it supports all pipelines-- a simple example would be awesome!
Projection shaders will always render pink in the preview, as they are raw shaders unassociated with the pipelines. Increasing texels per meter is the primary way to increase the resolution,...
Oh and, while amplify is nice. This tech works in shader graph too, and even raw shaders. The only requirement is to read UV2 on a specifically named texture.
Oh that's really weird, I have a few guesses: - Decals won't project there if the uvs don't allow for it (if they're outside the 0 to 1 plane for...
To investigate further, I'd probably need to get my hands on the model!
Could I see the code that you use to draw the decal?
 Seems to work on my end too. ~~My other guess is the fact that they have lots of meshes to create the mouth and face, depending on how they...