UnityJigglePhysics
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A unity addon for adding stretchy bouncy physics to bones and meshes.
I've wanted to add jiggle physics to scraps for a little while but Lethal Expansion doesnt have it packed into it
For procedural characters compatibility. Can you provide an example of how can I access a JiggleRig inside a JiggleRigBuilder and change the root transform, add collisions, etc? Thank you.
I would like to know if we can limit the amount a joint can rotate per axis, similar to a Configurable Joint Angular Limit options.  An option on the...
This causes the jiggle physics to "catch-up" once its visible again.
Just needs a recompile.
Most monobehaviors can copy/paste parameters. For some reason scriptable objects are exempt? It might be the custom inspector we wrote. Need to investigate.
Unity 2019LTS uses Vector 1 instead of float, adding a section with the slightly different settings would be nice:  Also, the current docs shows incorrect setup for shader graph,...
Hi, I'm trying to add jiggle physics as mod for a model in an existing game. It works for certain models, but one in particular has very small local positions...
This new Unity Action which executes every frame after the bone transforms are all completed allows developers to hook into it to then do even more transform changes if needed....
I have no idea what I'm really doing with this, it's the first time I've ever tried adding external things in but I installed it from the gitURL and have...