Nadia Holmquist Pedersen
Nadia Holmquist Pedersen
> @nadiaholmquist any more thoughts on this? Is coupling the rendering and framerate settings a requirement for this to be merged? Another option is that it could go into interface...
If we're doing a custom logging thing, we really should also have log levels I think?
You should already maybe be able to do this between computers on the same network, though nobody has tried it and it probably won't work very well.
It would seem weird that the issue with the lanterns at the top of the screen happens on hardware when the one on the ground the character is standing on...
When launched through a file association on Linux, the ROM path is passed to the executable as an argument, and in a case like that having the emulator suddenly open...
Can you try on latest commit?
Look good to me. Do you have a link to where these extra properties you are using are documented? I had no idea about them.
Local multiplayer doesn't rely on internet connectivity, so all the options except bind socket to any address in the Wi-Fi settings do not apply. Along with randomize MAC address did...
This is probably not a bug. The 3D GPU renders with 6 bits color per channel/18-bit, but display capture can only capture 15-bit color, DS capture cards are hardly any...
> only thing my actual 3ds has over melonds is better audio , even with interpolation for some reason but i guess thats a separate issue for a separate issue...