UnrealVFXCollection
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Collection of Unreal Engine 5 visual effects I made. the aim of this project is to cover "patterns of how to implement" , and it's an experiment in new mechanisms in Unreal Engine
UnrealVFXCollection
collection of Unreal Engine 5 visual effects I made
the aim of this project is to cover "patterns of how to implement" , and it's an experiment in new mechanisms in Unreal Engine
engine version : 5.1
Algorithm side : https://github.com/mushe/ProceduralAlgorithms
Demo : https://www.youtube.com/watch?v=zF3k8q0rrZ0
・Swarm like behavioring fluid simulation
this fluid model is called SPH(classic particle based fluid simulation model)
applying fluid model to create a swarm-like behavior.
the fish texture is photographed and captured by myself.
・Explosion with RBD

the mesh for the RBD simulation was created using Houdini's VAT, and blast textures were created in Embergen.
・Simple Explosion

blast textures were created in Embergen.
・Simple River

simple noise based psuedo water surface
river ground texture is generated by Stable Diffusion
・Code Rain

just a rain
・Missile

homing and collision implementation in Niagara
・Game Of Life

texture based grid simulation in Niagara(GPU simulation stages)
・VHS

shader art style noise and postprocess
・Fluid

SPH fluid implementation in Niagara(GPU simulation stages)
・Particle with Blueprint

particle system using only Blueprint(but slow)
・Curve Parameter in Material

material curve parameter sample
・Custom HLSL Grayscale

minimum HLSL postprocess
・Dissolve

famous dissolving surface effect
・Fireworks

main theme is "emit particles from other particle"
・Grass

noise base vertex bending
grass texture is generated by Stable Diffusion, 3d model is made by blender by myself
・Interactive Fountain

fountain start to emit when player gets close to it(by collision interaction)
・Kaleidoscope

post process using polar coordinates
・Flocking simulation(fish school)

famouse swarm model in Niagara(GPU simulation stages)
・Fractal Tree

implementation using binary trees in Niagaraa(GPU simulation stages) line drawing in Niagara
・Old Animation Blast

inspired by old japanese robot animation
・Kira Sticker

inspired by japanese glittering sticker
・Trail

basic implementation of trail on my own
・Attraction And Noise

combination of attraction and noise
・Hover Game

a game that I made and stopped halfway through