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                        Fix building removal
Fixes an issue #2631. When radius passed is zero, it works as before. Otherwise it restores all models that intersect with a sphere of the specified radius. Not backward compatible, but there's no other way to do it.
Does not work for me
Executing client-side command: removeWorldModel(1337, 10000, 0, 0, 0)
Command results: true [boolean], 9 [number]
Executing client-side command: restoreWorldModel(1337, 5, -2710, 972, 55)
Command results: true [boolean], 9 [number]
Executing client-side command: removeWorldModel(1337, 10000, 0, 0, 0)
Command results: true [boolean], 2 [number]
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