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NetStats_*
Function name
- [x] NetStats_BytesReceived
- [x] NetStats_BytesSent
- [ ] NetStats_ConnectionStatus
- [ ] NetStats_GetConnectedTime
- [x] NetStats_GetIpPort
- [ ] NetStats_MessagesReceived
- [ ] NetStats_MessagesRecvPerSecond
- [ ] NetStats_MessagesSent
- [x] NetStats_PacketLossPercent
playerid The ID of the player to get the connection status of.
Describe the function The functions to given some network statistics.
Equivalent in MTA https://wiki.multitheftauto.com/wiki/GetNetworkStats https://wiki.multitheftauto.com/wiki/GetNetworkUsageData
Additional information https://wiki.sa-mp.com/wiki/NetStats_BytesReceived https://wiki.sa-mp.com/wiki/NetStats_BytesSent https://wiki.sa-mp.com/wiki/NetStats_ConnectionStatus https://wiki.sa-mp.com/wiki/NetStats_GetConnectedTime https://wiki.sa-mp.com/wiki/NetStats_GetIpPort https://wiki.sa-mp.com/wiki/NetStats_MessagesReceived https://wiki.sa-mp.com/wiki/NetStats_MessagesRecvPerSecond https://wiki.sa-mp.com/wiki/NetStats_MessagesSent https://wiki.sa-mp.com/wiki/NetStats_PacketLossPercent
All functions depends on players. Many functions might be client side. So I think we should connect is with an issue of blue