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NetStats_*

Open Disinterpreter opened this issue 5 years ago • 1 comments

Function name

  • [x] NetStats_BytesReceived
  • [x] NetStats_BytesSent
  • [ ] NetStats_ConnectionStatus
  • [ ] NetStats_GetConnectedTime
  • [x] NetStats_GetIpPort
  • [ ] NetStats_MessagesReceived
  • [ ] NetStats_MessagesRecvPerSecond
  • [ ] NetStats_MessagesSent
  • [x] NetStats_PacketLossPercent

playerid The ID of the player to get the connection status of.

Describe the function The functions to given some network statistics.

Equivalent in MTA https://wiki.multitheftauto.com/wiki/GetNetworkStats https://wiki.multitheftauto.com/wiki/GetNetworkUsageData

Additional information https://wiki.sa-mp.com/wiki/NetStats_BytesReceived https://wiki.sa-mp.com/wiki/NetStats_BytesSent https://wiki.sa-mp.com/wiki/NetStats_ConnectionStatus https://wiki.sa-mp.com/wiki/NetStats_GetConnectedTime https://wiki.sa-mp.com/wiki/NetStats_GetIpPort https://wiki.sa-mp.com/wiki/NetStats_MessagesReceived https://wiki.sa-mp.com/wiki/NetStats_MessagesRecvPerSecond https://wiki.sa-mp.com/wiki/NetStats_MessagesSent https://wiki.sa-mp.com/wiki/NetStats_PacketLossPercent

Disinterpreter avatar Jun 14 '20 13:06 Disinterpreter

All functions depends on players. Many functions might be client side. So I think we should connect is with an issue of blue

Disinterpreter avatar Jun 21 '20 10:06 Disinterpreter