umi
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issue with SetVisible is not showing the text if gameObject is deactivated and activated again
I am using this plugin in a project for both Android and iOS, and sometime i deactivate the parent of the inputField but the test remains hidden until i tap on the input (SetFocus) is called. even i tried to trigger SetVisible(true) manually but the text remains hidden. I took a look at the android project and i added BringToFront() to the (EditText) view and it solved my problem. I created a PR for that fix (https://github.com/mopsicus/UnityMobileInput/pull/102) This fix is only for android and I hope you fix the issue for both Android and iOS