CSharpCompilerSettingsForUnity
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Change the C# compiler (csc) used on your Unity project, as you like!
the NugetPackageDrawer class is trying to reference `id` and `version` from a json that didnt have it: ```cs .Concat(obj.items).SelectMany(x => x.items) .Select(x => new(x.catalogEntry.id, x.catalogEntry.version, ...) ``` my first change...
**Describe the bug** **"global using directive"** not work. **To Reproduce** Steps to reproduce the behavior: 1. Make a script contain this line: global using MB = UnityEngine.MonoBehaviour 2. Go back...
Thanks for building this great project. I tried this project and it works great with C# 9 syntax. However, I cannot make it work with C# 9 Source Generators. May...
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one. **Describe the bug** A clear and concise description of what the bug is. **To...
On 2021.1.a9 the "Apply" button is causing an exception, so I couldn't test it yet. ``` [Exception] InvalidOperationException: Sequence contains no matching element Enumerable.First[TSource]() at :0 ReflectionExtensions.Call() at :0 Utils.RequestCompilation()...
**Description** Fails to compile in any 2022 version of Unity, such as 2022.2.0b8 **To Reproduce** Steps to reproduce the behavior: 1. Add package to any 2022 project 2. Compile 3....