minirop
minirop
it's in [RFC2616 §4.2](http://www.w3.org/Protocols/rfc2616/rfc2616-sec4.html#sec4.2) (last part)
Your example is exactly what Bob used when explaining why contructors don't have a set name (like "new" or "same as their class"). I can't find it but it was...
there probably should be a check to see if `end == string->value` (meaning nothing has been consumed) before skipping the whitespaces. https://github.com/wren-lang/wren/blob/a4ae90538445a4f88dc965e9f11c768ae903ff0d/src/vm/wren_core.c#L619-L622
it was an attempt while discovering game dev, it never meant to be playable (and I lost interest quickly). And if the code has not been touched in 6 years,...
would probably be easier for you to start from scratch. The code is public domain/CC0 (except the sprites obviously)
libuv is only used in the CLI, wren itself doesn't know anything. You could build up on the CLI or doing something similar from scratch.
that sound nice, but I would go with solid foundations (like using getopt) and not quickly hacking a non-scalable dirty thing.
I was just curious. And found your project whilst looking for a way to extract `data.rom`.
The issue is that it tries to create the folder "root.pfs" ("root.pfs.xxx" minus the ".xxx") which can't be created since root.pfs is already an existing file.
edit: using clang doesn't have issue. so probably better. the struct `__XXOVERLAPPING` in xbox.h and the union `XDBFTitleID` in xdbf.h are the issues, they have anonymous unions and structs. ```c...