VisualProfiler-Unity
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The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.
In the same vein as Unreal's `stat unit` command a simple frame time display:  New features to aspire towards are: - Zero per frame allocations - No gameobjects created...
CPU timestamps may not always paint an accurate picture of missed frames in Unity. To gain a more accurate representation of missed presentations we should integrate [this API for UWP...
Can you make it so that this thing will follow a transform instead of automatically only following the main camera? Also the profiler is way too close to my face...