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The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.

Results 3 VisualProfiler-Unity issues
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In the same vein as Unreal's `stat unit` command a simple frame time display: ![image](https://user-images.githubusercontent.com/13305729/173692425-8ff6dc6f-4bcd-4369-983f-45da4953ce23.png) New features to aspire towards are: - Zero per frame allocations - No gameobjects created...

enhancement
in progress

CPU timestamps may not always paint an accurate picture of missed frames in Unity. To gain a more accurate representation of missed presentations we should integrate [this API for UWP...

enhancement

Can you make it so that this thing will follow a transform instead of automatically only following the main camera? Also the profiler is way too close to my face...

enhancement