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DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

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Per the [porting guide](https://www.intel.com/content/www/us/en/developer/articles/guide/porting-guide-for-icc-users-to-dpcpp-or-icx.html?msclkid=d1726d45d15f11eca19c0a78074dff09), there the control define for the new Intel LLVM compiler is ``__INTEL_LLVM_COMPILER``. Should update DirectXMath to support both the new and classic Intel compilers.

conformance

Our left handed perspective matrix should be like this: But the comments in [DirectXMathMatrix.inl#L2518-L2521](https://github.com/microsoft/DirectXMath/blob/ecc6560c14fbba13149c72ddcafacb14cb84e599/Inc/DirectXMathMatrix.inl#L2518-L2521) seem to indicate the projection matrix is:

bug
documentation

The DirectXMath library includes both a `XMMatrixTranspose` and a `XMMatrixInverse`, but doing both at once could be made more efficient by omitting the initial transpose.

proposal

The right handed orthographic matrices do not work as expected. They should return depth between 0 and 1 for z values between znear and zfar, like the left handed ones...

question

The current `XMVectorRound` uses round-to-nearest (even) a.k.a. _banker's rounding_. This matches the implementation of the `_mm_round_ps` (SSE4) and `vrndnq_f32` (ARMv8 NEON) intrinsics rounding behavior, so it can be implemented in...

proposal

The original D3DX9math implementation of Matrix Stack only tracked a single matrix. One of the reasons, however, to create a stack is to be able to step-by-step maintain a matching...

enhancement
matrixstack

The clang/LLVM + /Ox + /fp:fast + XMVectorRound built for SSE/SSE2 generated the bad results. XMVectorRound are used in trigonometric functions such as XMVectorSinCos, etc. **Repro code:** https://github.com/shinjich/directxmathtest/tree/master/VerifyRounding The reproduction...

complier

Report from Dave Eberly about problems with the oriented box `SolveCubic` helper function. > The SolveCubic is called to compute the eigenvalues of a real-valued symmetric 3x3 matrix. Such matrices...

bug

_Edit: I'm completely rewriting my entry_ Using the FFT in XDSP.h I'm implementing a transform routine for pure real sequences equivalent to the function ippsFFTFwd_RToCCS_32f in the Intel IPP. The...

optimization
xdsp

XMConvertHalfToFloat and XMConvertFloatToHalf both use a large number of integer ops when F16 intrinsics aren't available. It may be faster to do it with floating point operations. XMConvertHalfToFloat has a...

optimization