ArmorEquipEvent
ArmorEquipEvent copied to clipboard
ArmorEquipEvent for Bukkit
ArmorEquipEvent
This is a maintained version of Arnuh's ArmorEquipEvent including some bug fixes and a proper maven artifact.Maven information
The latest version is available on Maven Central:
<dependency>
<groupId>com.jeff-media</groupId>
<artifactId>armor-equip-event</artifactId>
<version>1.0.3</version>
<scope>compile</scope>
</dependency>
Please note that you must also shade and relocate the artifact:
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-shade-plugin</artifactId>
<version>3.5.0</version>
<configuration>
<relocations>
<relocation>
<pattern>com.jeff_media.armorequipevent</pattern>
<shadedPattern>YOUR.PACKAGE.NAME.armorequipevent</shadedPattern>
</relocation>
</relocations>
</configuration>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>shade</goal>
</goals>
</execution>
</executions>
</plugin>
</plugins>
</build>
Usage
To use the ArmorEquipEvent, you first have to register the Listener, for example in your onEnable() method:
import com.jeff_media.armorequipevent.ArmorEquipEvent;
import org.bukkit.plugin.java.JavaPlugin;
public class MyPlugin extends JavaPlugin {
@Override
public void onEnable() {
ArmorEquipEvent.registerListener(this);
}
}
You can now listen to this event, cancel it or change the equipped armor.
Javadocs
Javadocs are available here: https://hub.jeff-media.com/javadocs/armorequipevent
Changes
The following things have changed since the latest version of Arnuh's original ArmorEquipEvent:
- getNewArmorPiece() and getOldArmorPiece() properly return null instead of returning an empty itemstack sometimes
- The event properly gets called when equipping or unequipping armor using the hotbar swap key
- Prevents the event from being called when setting setKeepInventory in the PlayerDeathEvent to true (the original version only detects this on LOW and LOWEST priority)
- Available as a maven artifact - no need to copy/paste classes manually
Other libraries by me
CustomBlockData
My CustomBlockData library provides a PersistentDataContainer for every block in your world - easily save EVERY information you like inside blocks, without any external storage needed!
MorePersistentDataTypes
Adds a ton of new PersistentDataTypes to use with Bukkit's PersistentDataContainer.
SpigotUpdateChecker
Powerful UpdateChecker for your plugins, with only one line of code.
Discord
If you need help, feel free to join my Discord server and head to #programming-help:
Donate
If you are using this project in your paid plugins, or if you just want to buy me a coffee, I would be happy over a small donation :)

