mfkl

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Feel free to let me know when this is ready @mitchcapper

> Android version bumped up to 10 on all android projects. Android 10 is the minimum supported version for google now. Uno did the same (so 10 is minimum for...

If anyone is still interested to take this up, much appreciated. Will allow us to remove a new needed workaround https://github.com/videolan/libvlcsharp/commit/00952b64c57e1e2cc65e9a2e4b417e797654a1ff

See https://github.com/videolan/libvlcsharp/commit/00952b64c57e1e2cc65e9a2e4b417e797654a1ff :)

Updated my system to try to repro the failure from [CI](https://videolan.visualstudio.com/73ec5719-cee8-4da9-937a-9d8a3993d7f5/_apis/build/builds/4411/logs/28), but I can't repro locally, builds fine here. ``` 2021-06-16T00:22:10.5924892Z C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Xamarin\Android\Xamarin.Android.Common.targets(1961,3): error XA3001: Could not...

> Should that be in aWindow referenced or I would assume the android csproj that is failing. I'd have guessed the AWindow bindings project. Though the implications of that workaround...

Closing for inactivity. Feel free to reopen!

``` "D:\a\1\s\src\LibVLCSharp.sln" (Build target) (1) -> "D:\a\1\s\samples\Uno\Sample.MediaPlayerElement\Sample.MediaPlayerElement.Droid\Sample.MediaPlayerElement.Droid.csproj" (default target) (33) -> (_LinkAssembliesShrink target) -> C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Xamarin\Android\Xamarin.Android.Legacy.targets(647,5): error XALNK7000: Mono.Linker.MarkException: Error processing method: 'Windows.UI.Xaml.Style LibVLCSharp.Uno.GlobalStaticResources::get___ImplicitStyle_LibVLCSharp_Uno_VideoView()' in assembly: 'LibVLCSharp.Uno.dll' --->...

Now there is a 4.x Uno stable version..