metasprite

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Classic Steam/Half-Life VGUI theme ![image](https://user-images.githubusercontent.com/25594046/72840712-6eb06a80-3c5a-11ea-8332-8748d31bed42.png) ImVec4* colors = ImGui::GetStyle().Colors; colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); colors[ImGuiCol_WindowBg] = ImVec4(0.29f, 0.34f, 0.26f, 1.00f); colors[ImGuiCol_ChildBg] = ImVec4(0.29f,...

>Is this a 100% repro? Yes. test$ cc test.c -lSDL2 test$ ./a.out Segmentation fault >Have you tried running with Valgrind? Here's Valgrind memcheck output: test$ valgrind --log-file="valgrind.out" ./a.out ALSA lib...

I replaced `test.c` with your version and recompiled (with debugging symbols). Still triggers segmentation fault: test$ cc test.c -g -lSDL2 test$ valgrind --leak-check=full --log-file="valgrind.out" ./a.out ALSA lib /var/tmp/portage/media-libs/alsa-lib-1.1.9/work/alsa-lib-1.1.9/src/pcm/pcm.c:8432:(snd_pcm_recover) underrun occurred...