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Node Based Dialogue System for Unity

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Hi :) I was following through your tutorial and noticed that anchoring the minimap using (maxSize.x - 30, 30) actually made the minimap disappear. I experimented a bit using different...

I'm trying to save the node file, but when loaded back in, the edges are no longer attached. Before save After save and load ![Screenshot (3)](https://user-images.githubusercontent.com/1232414/151282713-fc21c592-85ae-4554-8f8a-457c9453df20.png)

Hey @merpheus-dev, hope you are doing well. Sorry to spam your issues, but I just have a quick question. What is the best place, in your mind, to put the...

It would make it quite a bit more robust if say certain dialogue would execute if a value has a condition. i.e. if a player has more than 30 logs...

Hello, I thought the save/load process might benefit some improvements, such as being closer to the one of the "Animation" Window, so this pull request does a few tweaks to...

Tried to test out if this package still works, sadly not really. Found these issues in first 15 min on testing: - No node connections can be seen in node...

To reproduce, make a graph something like this: ![image](https://github.com/merpheus-dev/NodeBasedDialogueSystem/assets/9535319/a33021fa-4502-44d6-ab1f-d9a915af52cc) -Save it -Load The option which does not have an edge connection will be gone. This introduces risk to lose your...

Instead of using the rudimentary and un-user friendly string loading/saving method, I've rewritten it to use the OS's built-in file browser to save and load assets.