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Computer Graphics Topics: Bézier curves, OpenGL, Ray Tracing, etc

Computer Graphics Topics

Menu: Bezier Curves | OpenGL | Ray Tracing

Inbox

  • Computer Graphics from scratch
    • https://news.ycombinator.com/item?id=19584921
  • Articles on fractals, computer graphics, mathematics, demoscene and more
    • https://news.ycombinator.com/item?id=15188152
  • Casual Introduction to Low-Level Graphics Programming
  • Pixar in a Box
    • https://news.ycombinator.com/item?id=10129914
    • https://news.ycombinator.com/item?id=11761622
  • http://design.tutsplus.com/tutorials/create-dimension-with-gradients-in-this-abstract-poster-design--cms-21974
  • http://news.ycombinator.com/item?id=8875408 - The Tungsten Renderer (noobody.org)
  • http://www.fxguide.com/featured/the-art-of-rendering
  • http://news.ycombinator.com/item?id=7381511 - How to create 2D visibility/shadow effects for your game
  • http://www.drdobbs.com/parallel/graphics-programming-black-book/184404919
  • http://github.com/jagregory/abrash-black-book/releases
  • http://www.ibm.com/developerworks/library/os-physicsengines/
  • http://inamidst.com/stuff/notes/csspx - CSS px is an Angular Measurement
  • Real time Point Based Global Illumination
    • https://news.ycombinator.com/item?id=11357987
  • http://www.iquilezles.org/ - Íñigo Quílez
  • http://scratchapixel.com/
    • https://news.ycombinator.com/item?id=11744763

Perlin Noise

  • http://mrl.nyu.edu/~perlin/courses/fall2014/
  • http://mrl.nyu.edu/~perlin/courses/fall2013/oct30/
  • https://eev.ee/blog/2016/05/29/perlin-noise/
    • https://news.ycombinator.com/item?id=11802275

Image Processing

Mandelbrot