shader-compiler-bugs
                                
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                        ERROR: 0:5: '' : cannot evaluate offset into the vector
[Shaders, screenshots, error log, etc.] [ZIP]
variant_14_reduced_216_simplified.frag:
#version 440
void triangle(int x)
{
    mat4x3(1.0)[x][2];
}
Compile error log:
ERROR: 0:5: '' : cannot evaluate offset into the vector
Reported: https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/703555