Matt DesLauriers
Matt DesLauriers
Thanks for the reply! I tried both but unfortunately neither give me acceptable results. In your examples you have one transition group per component, but really we should just have...
Thanks, for now I am happy to use my fork. We eventually might clean it up a bit and re-release it with more documentation on transitions, as an alternative to...
Some updates if you are curious — I have a demo now that combines some workers, direct Emscripten HEAP8 access, and other things to get really high performance encoding: https://mattdesl.github.io/mp4-wasm-encoder/...
I just ran into this with my own B&W inkypHAT. Here's what I'm using to take an arbitrary image and convert it to black or white pixels based on a...
SDF rendering might be a good approach for this, as it scales well and looks crisp with 3D transformations. You could use [this implementation](https://github.com/Jam3/three-bmfont-text) as a reference. There's a growing...
IMO web workers might be better suited as another module, perhaps using [webworkify](https://github.com/substack/webworkify) or something similar. An OBJ loader is just string parsing, and shouldn't have any ties to the...
I think the perf boost is almost entirely from the switch to using split buffers - see the way I pass them to the building render function. Instead of attr.position...
What that means is you could try using split buffers - all of them will be left unchanged except the state index buffer which needs to be updated in the...
Hmm doesn't seem to make a difference for me :\
Added a pull request #4