Mark Rickert
Mark Rickert
@EvanBacon The threejs upgrade to `expo-three` has landed so anyone upgrading past `[email protected]` will need this patch to use this library now.
I think the z-index would be a great idea - just to verify that the closest is in the front. Basically, if two objects are going to collide, they stack...
So getting back to this... I've got live data to test now. I think that because of line 510 on AugmentedRealityController.m sometimes locations that are further away get set in...
Thanks for the input, Jonathan. I actually have it implemented in my app as-is, but would love to see it get better. I haven't had a lot of time to...
I've got some uncommitted changes to the arkit library (don't want rotation in my app). I'll try and throw it together and commit it to my fork. Here's the project:...
@jchri853 if you have rubymotion and can compile my application, you can artificially set your location so that they're not all bunched up in one direction (i no longer live...
I'll update everything right now and I'll let you know when it's all updated. Also, you'll need to purchase RubyMotion in order to compile my app since it's written in...
I've pushed up my changes here: https://github.com/markrickert/iPhone-AR-Toolkit/tree/wscrime-changes These are just tweaks for my production implementation. And good call on RubyMotion... you probably don't want to delve into that until you've...
Just wanted to chime in here after I ran across this exact same error. The solution is to delete and extra `Headers` folder that might be in your `./unity/builds/ios/` folder....
I've resolved all the merge conflicts and upgraded ThreeJS to the latest `0.165.0`. I also added an example of using the `GCodeLoader` 🚢 