Leaflet.PixiOverlay
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Bring Pixi.js power to Leaflet maps
The `autoPreventDefault` option allows me to stop the Safari browser from triggering the accessibility zoom when the user uses pinch to zoom on iOS. Unfortunately, it also prevents any click...
First off, thanks for this plugin. It's awesome. Secondly, I'm not sure if this is the right place to file this issue, and I apologise in advance if it's not....
When I rotate the Sprite, its rotation angle must be set to 0 to Math.PI*2, and then I use the TweenMax component to rotate, but sometimes it still rotates in...
Is there any way to change the color of the `patched ParticleRenderer`, the one used in the million markers demo for example. The typical way ``` var pc = new...
I'm currently looking for a way to represent a large number of points, following the example of 'particles' and 'particles-patched' ... these work very well for me, they allow me...
Thats a really nice piece of work but I got stuck with the following. If you wanted to have multiple pixiOverlays how would you do it please? So, lets say...
Hi, Thanks for this plugin. Let's say I have a component which I pass markers. And use your code to draw them. Now, parent component's data might change, so prop...
Hi, After having hit the performance border with leaflet standard drawing I found your project and it really looks amazing! Before starting to work on migrating my app I would...
Hello, I'm starting to use your PixiOverlay and I'm wondering how you would manage efficiently the world wraparound. For instance in your example : https://manubb.github.io/Leaflet.PixiOverlay/many-markers.html if you move 360 degrees...
_renderer created at line [106](https://github.com/manubb/Leaflet.PixiOverlay/blob/3dccef66de8b441ed7de4e1221aabc877d7b99e9/L.PixiOverlay.js#L106) is not destroyed. On creating multiple PixiOverlays, video memory allocated at this place leaks. If the field is destroyed by calling _renderer.destroy(), GPU memory is...