bevy_mod_scripting
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Bevy Scripting Plugin
**Is your feature request related to a problem? Please describe.** Currently this is only retrievable via the `script_id` global of a script, which needs to be passed as argument. It'd...
Given we have function and type metadata available via traits and the various registries, we should generate a lanugage agnostic "binding" content format, which can then be transpilled to things...
Trying to build for web gives: `don't know how to build Lua for wasm32-unknown-unknown` ..originating from the `lua-src-rs` package. That package does support wasm, but only the `wasm32-unknown-emscripten` target which...
This issue is based on the staging branch and PR #183. I'm noticing the following things: 1. I can load a script using an asset path, e.g., "nano9://main.lua" using `AssetServer`....
## Summary Iām interested in discussing the possibility of supporting a Scheme-family language, specifically Guile. My reasons are: Scheme languages have minimal cores, making them one of the most embed-friendly...
Tracking issues so far: - [x] `WithWorldAccess` is not feasible anymore due to the inability to read component accesses into a system param at initialization - [x] Handles don't have...
Updates coverage badge based on test results
## š¤ New release * `bevy_mod_scripting_derive`: 0.17.0 -> 0.17.1 * `bevy_mod_scripting_display`: 0.17.0 -> 0.17.1 * `bevy_mod_scripting_asset`: 0.17.0 -> 0.17.1 * `bevy_mod_scripting_bindings_domain`: 0.17.0 -> 0.17.1 * `bevy_mod_scripting_script`: 0.17.0 -> 0.17.1 *...
First off, thanks for doing this! Using this has fixed the flakiness I was experiencing with the script not always being ready. 1. When reading the docs for `progress()` it...