glmw
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WebAssembly based Matrix and Vector library
Hi there! I have a WebGL test page that I created using the glMatrix library, source code here: [https://github.com/DrPlantabyte/WebGL-Play/blob/master/index.html](https://github.com/DrPlantabyte/WebGL-Play/blob/master/index.html) When I modified it to use GLMW instead, the mat4.translate and...
does it works in electron?
Quick discussion of the issues here: https://news.ycombinator.com/item?id=16789716
Math.random() is incredibly slow, please do not use it in the middle of benchmarks as it will overpower everything else.
Vec4.create initializes to 0 only 2 first elements of the vector