euphoria
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data driven "game engine"
References: * Robin-Yann Storm - [Keeping Level Designers in the Zone Through Level Editor Design](https://www.youtube.com/watch?v=brByJ5EVBn4&t=2s) * Joe Wintergreen - (Level Editing In UE4 Needs To Catch Up To Quake 1](https://www.youtube.com/watch?v=xOBEy-zIotE)...
* Bartłomiej Filipek [Three Particle Effects](https://www.bfilipek.com/2014/03/three-particle-effects.html) * Brandon Whitley [The Destiny Particle Architecture](https://80.lv/articles/siggraph-the-destiny-particle-architecture/) * Alex Tardif [CPU Particle Systems](http://alextardif.com/Particles.html) [tweet](https://twitter.com/longbool/status/1079074700012253186)
**References**: * Bobby Anguelov: [Animation Programming Basics](https://www.youtube.com/watch?v=Jkv0pbp0ckQ) * Travis McIntosh: [Animation and Player Control in Uncharted: Drake's Fortune and Uncharted II: Among Thieves](https://www.gdcvault.com/play/1012300/Animation-and-Player-Control-in) * David Bollo: [Inertialization: High-Performance Animation Transitions...