GTGameEngine
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A simple game engine written in C++
When the user is typing a value in one of the transformation text boxes, there is a good chance they will want to use one of the shortcut keys to...
We should have a flag in the editor metadata component that allows the name of the scene node to be shown where the scene node is placed in the scene....
Currently the only way to have a visual representation of a scene node that does not have a model is to set an icon which may be a little annoying....
This is useful for understanding things like where triggers are located without having to select the trigger scene node.
This needs to link to an asset so that when the user clicks on an error, the asset can be loaded for convenience.
A lot of improvements are needed here: - Syntax highlighting - Line numbers - Double-click to select tokens - Fix hidden caret when selecting text. Rendering issue. - (Lots more,...
- When dragging into the main window, instantiate the prefab, but dynamically position as if right-clicking - When dragging outside of the main window, hide the prefab.
This is especially needed for convex decomposition and navigation mesh generation.
V-HACD seems to be more frequently updated and has support for GPU acceleration.
References: https://msdn.microsoft.com/en-us/library/windows/desktop/dn469266(v=vs.85).aspx https://msdn.microsoft.com/en-us/library/windows/desktop/dd464659(v=vs.85).aspx https://msdn.microsoft.com/en-us/library/windows/desktop/dn302216(v=vs.85).aspx https://msdn.microsoft.com/en-us/library/windows/desktop/dd145072(v=vs.85).aspx