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Command & Conquer: Tiberian Sun, menus don't display correctly with fshack builds
The game is 2D pixel based, so without fshack everything is tiny. I've got it set to fullscreen and the renderer set to GDI (other renders don't seem to want to behave well at all). fshack almost works great, except for menus that pop up like if you click Load Mission at the main menu, or if you're in a mission and hit escape to load the menu. Screenshot attached.

When you say OpenGL render "don't seem to want to behave well at all" what do you mean exactly?
Also how is this supposed to look?
The launcher for a game has a configuration menu where you can select a renderer:
The options are: Default, Automatic, GDI, DDrawCompat, ddwrapper, Direct3D 9.
Depending on which one was picked, some would crash the game, some had the game not centered in the screen where the mouse point didn't line up with what you were actually clicking, etc. Only GDI seemed to work playable for me with fshack.
The menu should look like this:
