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Intercept matrix math and do transforms by hand

Open lunixbochs opened this issue 12 years ago • 3 comments

This will pave the way for better ES2 support, and address precision issues in the PowerVR SGX 530.

Duke3D and Sauerbraten both suffer from this.

For bonus points, use a NEON-capable implementation.

lunixbochs avatar Oct 09 '13 01:10 lunixbochs

This is in progress at https://github.com/lunixbochs/glshim/tree/matrix

lunixbochs avatar Oct 11 '13 02:10 lunixbochs

Might need ES2.

lunixbochs avatar Apr 09 '14 05:04 lunixbochs

Nope, just make sure to do lights too: http://www.opengl.org/archives/resources/faq/technical/lights.htm

lunixbochs avatar Jul 18 '14 08:07 lunixbochs