glshim
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Intercept matrix math and do transforms by hand
This will pave the way for better ES2 support, and address precision issues in the PowerVR SGX 530.
Duke3D and Sauerbraten both suffer from this.
For bonus points, use a NEON-capable implementation.
This is in progress at https://github.com/lunixbochs/glshim/tree/matrix
Might need ES2.
Nope, just make sure to do lights too: http://www.opengl.org/archives/resources/faq/technical/lights.htm