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No z-order in bitmap operations

Open lunixbochs opened this issue 12 years ago • 1 comments

If you call glBitmap or glDrawPixels, then glDrawArrays, then a bitmap function again - the both bitmaps will be on top of the glDrawArrays.

This is because the bitmap state is only rendered when you do a glViewport or glxSwapBuffers.

lunixbochs avatar Oct 09 '13 01:10 lunixbochs

Use TinyGLES if you need this.

lunixbochs avatar Nov 18 '14 00:11 lunixbochs